Guild System
Last updated
Last updated
The Renaissance introduces the guild system allowing guild leaders to recruit apprentices and other potential players. Guilds allows additional functionalities and certain buffs allowing players to reach their maximum potential. Improvements, balances and new implementation will be gradually added as the game progresses.
Guild allows recruitment of players and apprentices. Guild Management System allows recruitment, wage setting and control over the Guild.
Guild Leader – Leader of the Guild and/or Mentor of Apprentice(s). Owns and Manages the Guild.
Apprentice – Legion provided by the Guild Leader or an Elder. Wage system can be configured through the guild console.
Elites – Players that are not mentoring any apprentice.
Elders – An Elder is a player that Mentors Apprentice(s) but do not wish to own a Guild.
Obtained through the marketplace, may provide additional effects to Guild and/or Guild Members.
Guild Pledge allows the Guild to contribute to the Pledge system. Pledge Ranking will be recorded, Top Guilds with the highest pledged will be rewarded with any of the following - Altauri, characters or in-game item as Rewards at the end of each Pledge Cycle.
Guild Ranking are recorded based on the victory in Guild Wars. Top Guilds will receive Altauri Token at the end of each Tournament.
The Renaissance introduces the guild war function for Guilds to achieve eternal glory within the Aldebaran Realm. A monthly event will be held within The Renaissance for Guilds to showcase their mastery and bravery. Introduction of guild wars to be announce.
Guild wars introduces a 7 Player VS 7 Player battle mode, allowing up to 42 Legionnaires on each side to battle it out. Top guilds will be rewarded. Rewards will be announced at the time of the event.
Future introduction to the Guild System:
Guild Dungeons and Ruins
Guild Events
Guild Wars
Guild House